Clash Royale Clan Battle - Best Decks, Tips, And Strategies

The Ultimate Clash Royale Clan Battle Guide 

2v2 Clan Battle mode was a HUGE, game-changing update that came to Clash Royale in March 2017. It quickly became the most popular game mode in Clash Royale. For the first day, it seemed Supercells servers weren’t even capable of handling all of the traffic that Clan Battle’s were bringing in.

Clan Battles pair you with a clan-mate and put you up against two other players from another clan. You and your clan-mate must work together to destroy your opponents King Towers in order to win the game. To get started simply press the “Clan Battle” button on your clan page, an invitation will pop up for your clan-mates to accept, once accepted, you will be matched against an enemy Clan.

In this guide, we aim to show you some of the BEST decks to use in 2v2 Clan Battles, as well as some very useful tips and tricks to land you as many three-crown wins as possible.
Clash Royale Clan Battle

Let’s Go Over Clan Battle Basics

  • Clan Battles happen every other weekend, after the regular Clan Chest event.
  • Clan Battle cards are set to Tournament Standard levels.
  • Right before the battle begins your partner’s cards will be displayed.
  • To view your partner’s cards in-game simply hold down their name!
  • In order to get three Crown’s, you must destroy BOTH enemy King Towers.
  • Both players have different Elixir Bars with 10 Elixir each.
  • Elixir replenishes 85{793653e60bf2c6d512788183170b80ea7e347e273e595c4683e29e4155b44414} as fast.
  • Overtime Elixir replenishes 70{793653e60bf2c6d512788183170b80ea7e347e273e595c4683e29e4155b44414} as fast.
  • Elixir Collectors are NOT shared. Only the player who deploys the Elixir Collector will collect from it.
  • Rage, Clone, and Heal buffs ARE shared.
  • You can see where your partner is going to place a card as they drag their cards across the screen.
  • The King Towers are connected and have double firepower!
  • The bridges are a wider.
  • The Clan Battle Chest has the same tiers and rewards as the regular Clan Chest event.

Watch some Clan Battle action in this video from Rum Ham!

Basic Clan Battle Tips & Tricks

  • Cycle decks and Siege decks shouldn’t be used because there will be a lot of buildings and troops used to distract.
  • Spell Cycle is more viable a lot since you have more Elixir to spend on heavy Spells like Rocket or Lightning. Also, there will be a lot of troops around so you can easily make the most of spells.
  • Since you have more net Elixir, heavy tanks like Lava Hound, Golem etc. become easier to play. You can play the heavy tank at the bridge and your opponent can do the backup while you are low on Elixir.
  • Controlling lanes with splash troops (Bowler, Valkyrie etc) will be critical to winning.
  • Team coordination is a must. Specifically, by having team coordination, you will not over-committing on both offense and defense. Try to chat with your partner by using Skype or any TeamSpeak.
  • When you start a big push, your clanmate needs to support it and you need to make sure that you are doing the same. Don’t spend the entire game split-pushing.

“There’s a LOT more opportunities to create unique synergies between decks—16 cards total! However, there’s also more opportunities for your opponents to take advantage of weaknesses in your deck, so you have to be more careful.”

Know your partner’s deck before you go into battle!! A synergy between decks is EXTREMELY important when it comes to clan battles. Having a PEKKA, Lavahound, and Golem on the field will probably not work, as these cards do not support each other.

Building a Clash Royale Clan Battle Deck

Via MWolverine63

The most important point here is that you should identify your partner before you start a battle. The best clan battle decks will have synergy with the deck itself and with your partner’s deck. You should start by looking for basic compatibility: you want to both have ground win conditions or both air win conditions. It’s a bad idea to mix a Golem deck with a Lavahound deck because you won’t really be able to support your partner, nor will he be able to support you.

You should also look for variety between the two decks. You want cards that fulfill similar functions, but in different ways. There are so many options in Clash Royale that you can make your decks stronger by giving yourself multiple ways to respond to similar threats.

With one player focused more on defense and the other more on offense (in terms of deck components), it allows roles to be clearly defined and decreases the possibility of overreacting to threats. It makes it clear who on the team is responsible for what, which is really important. This isn’t to suggest that both players won’t be working together; rather, each player has a specific focus. This ensures that any gaps in your opponent’s offense or defense are exploited and not missed, which could happen if both players were paying attention only to defense.

Shield Deck:

It’s built with a focus on defense, but it still has a win condition at its core. Think of it like Captain America’s shield: it can be used offensively, but the main focus is defense.

Clash Royale Clan Battle Shield Deck

  • Win Condition: Lighter Tank (Giant, Miner, etc.)
  • Win Condition 2: Glass Cannon (Electro Wizard, Musketeer, etc.)
  • Main Defensive Building: Spawner or Defense (Barbarian Hut, Furnace, Tombstone, etc.)
  • Main Defensive Troop: Tank Shredder (Inferno Tower, Mini Pekka, Inferno Dragon, etc.)
  • Defensive Support: Cheap Defensive Options (Minions, Skeletons Ice Spirit, Ice Golem)
  • Crowd Controller: Splash Defense (Executioner, Bowler, Furnace, Valkyrie, etc.)
  • Heavy Spell: AoE or High Damage (Rocket, Lightning, Fireball, Poison, etc.)
  • Spell: (Tornado, Zap, Log, etc)

Win Condition: Lighter Tank
The focus of this deck is on defense, so you don’t want a really heavy win condition—but you do want a win condition. A lighter tank gives you the ability to plant it fast in front of a counter push, but it also lets you build from the back.

Win Condition 2: Glass Cannon
This gives you a source of damage to put behind your main tank and get damage on the tower. It also helps on defense to shred big tanks.

Main Defensive Building: Spawner or Defense
This is your anti-Hog, anti-RG, and anti-EB building. Your main goal is to distract them and buy time to drop more troops, but these buildings can also be spawners that get value both on defense and on offense. The Furnace will be especially suited to this mode because of its splash damage, but Tombstone or Cannon would be fine choices.

Main Defensive Troop: Expensive Tank Shredder
This is the card you’ll rely on to stop the huge tanks you’ll often see in Clan Battles. Cards like Golem, Lavahound, and Giant will show up often, so you need to be prepared to deal with them. You want to be looking at cards like Mini Pekka, Inferno Tower, Inferno Dragon, even PEKKA.

Defensive Support: Cheap Defensive Options
These are cheap cards you can throw down to help your defense. Great examples are Ice Spirit and Ice Golem, but you could also utilize Ice Wizard or Skeletons. They shouldn’t be very expensive, but they can support existing defensive troops and help clear out enemy troops. You could also select a good all-around support troop, like Minion or Archers, for this slot.

Crowd Controller: Splash Defense
I’ve touched on the concept of this card before, but this will be your way of controlling the lanes. There will be lots of troops coming down them, so you want a robust card that will stand up to them and keep things clear. Great options are Executioner or Bowler, as they have enough health to take some hits, but they’ll still keep the lanes clear.

Heavy Spell: AoE or High Damage
As I discussed earlier, it will be very advantageous to have a heavy spell in your deck. I’d recommend Lighting or Rocket, but you could use Fireball or Poison if you’d prefer.

This is the same as you’d expect in the original Slot Method. This is the basic Spell that shows up, such as Zap, Log, or Arrows.

Hammer Deck:

It’s built with more of a focus on offense, but it has some defensive options. Think of it like Thor’s Hammer: it’s a very potent weapon and almost entirely focused on offense.

Clash Royale Clan Battle Hammer Deck

  • Win Condition: Heavy Tank (Golem, Lava Hound, P.E.K.K.A)
  • Win Condition 2: Glass Cannon (Electro Wizard, Musketeer, etc.)
  • Counter Push Leader: Mini-tank (Knight, Lumberjack, Ice Golem, Miner)
  • Main Defense: Spawner or Defense (Barbarian Hut, Furnace, Tombstone, etc.)
  • Crowd Controller: Splash Defense (Executioner, Bowler, Furnace, Valkyrie, etc.)
  • Versatile Response Card: Cheap Support (Ice Spirit, Skeletons, Archers, Minions, Dart Goblin)
  • Heavy Spell: AoE or High Damage (Rocket, Lightning, Fireball, Poison, etc.)
  • Spell: (Tornado, Zap, Log, etc)

Win Condition: Heavy Tank
This is the main win condition of both decks. It’s a big tank to put lots of troops behind—you should be thinking about Golem, Lavahound, or PEKKA right off the bat. This is the troop that’ll put your team on its back and carries you to the W, so choose wisely.

Win Condition 2: Glass Cannon (Musketeer, Electro Wizard, Mega Minion)
This is the same concept as Win Condition 2 for the Shield Deck: you want a source of damage to put behind your tank, both to get damage on the tower and clear out any troops your opponent plays in response.

However, you should pick a different card than the one in the Shield Deck. This gives you more options in the same role, which is a really powerful feature you can take advantage of in Clan Battles.

Counter Push Leader: Mini-tank (Lumberjack, Knight, Ice Golem, Miner)
If the Win Condition is the most important offensive card in the Hammer Deck, this is the second-most important card. The concept here is simple: your partner spends most of their elixir on defense stopping a big push, and you have ample left over. This is where you drop a mini-tank in front of the remaining defense and start a huge counter push. Suddenly, the remaining troops are very dangerous and your opponents can’t ignore them.

Great cards for this slot are Knight and Lumberjack, but you can also pick Giant if you want a heavier deck and an even more threatening counter push.

Main Defense: Spawner or Defense (Furnace, Tombstone, Barb Hut)
This is the same concept as above, but you should again pick a different card than the one in the Shield Deck.

Crowd Controller: Splash Defense (Bowler, Executioner, Wizard)
This is the same concept as above. Be sure to pick a different card.

Versatile Response Card: Cheap Support (Skeletons, Archers, Minions, Dart Goblin)
This is the same concept as the Versatile Response card from the original Slot Method. This card is designed to change the math in any situation, offense or defense. It’s one of the best ways you can support your partner on defense, but you can also throw this card behind a tank on offense.

Great choices are solid all-around support cards, such as Archers, Minions, Mega Minion, or Dart Goblin.

Heavy Spell: AoE or High Damage (Fireball, Poison, Lightning, Rocket)
This is the same concept as above, make sure you select a different card.

This is the same concept as above, but it’s OK to repeat in this slot. If both of you want to run Zap, that’s fine. However, it would be better for one to run Zap and the other to run Log, for example. If both players have a diverse set of tools, there are very few situations your team will be unprepared for.

Best Clan Battle Decks When You Just Want to Have Fun

Sometimes you aren’t going to be lucky enough to have the perfect synergy and communication with your partner. Especially if you have clanmates from around the world. Plus, winning isn’t everything so let’s go over some decks that are easy to understand and LOT’S of fun to play!

Siege Decks

Siege decks are annoying as hell to play against, but so much fun to play! These decks are great if both you and your partner have weapons pointed at your opponents towers; X-Bow, Mortar. Try and use defensive troops and cards to protect your weapons such as Bowler, Princess, and also carry Zap + Fireball. WARNING: Don’t keep your siege weapons too close to your partner’s in the case of Fireball or Rocket.

Spawner Decks

Spawner decks are some of the most annoying decks to face in Clash Royale. But, SUPER fun to play when both you and your partner have laid down 3 buildings each! Barb Hut, Goblin Hut, Furnace – on each side of the map = lots of crying emotes from your opponents. But again, word of caution try not to place too many buildings next to each other – Rockets seem to be very common in 2v2 Clan Battles.

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Goblin Barrel Mirror Clone Rage

Rarely have I ever seen this work, but if it does you can bet your ass that you will find yourself on the Front Page of the Clash Royale Subreddit. The idea here is that you and your partners chuck Goblin Barrels straight at the King Tower, use Mirror and throw two more, then use Clone on the goblins. Throwing Rage, Heal, and a Miner along with the Goblins is also a great idea.

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Giant Skeleton Clone

Much like the Goblin Clone deck, the idea here is to get your Giant Skeletons as close to your opponents towers as possible. If you can manage to get their death bombs within striking distance it’s game over! Fireball, Zap, Bowler, and Princess will be your friends with this deck.

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Rocket Win

If all of those decks still seem too complicated to you or you are just really lazy and are only in it for the win consider going double rocket. Focus on defending your towers while simultaneously throwing as many rockets as you can at your opponents King Towers.
Clash Royale Clan Battle Rocket Deck

The End

That wraps up this post, go have some fun with your clan-mates! I really hope you enjoyed this guide – If there’s anything we missed or got wrong please do comment below and let me know. Also, let me know what decks you guys are using for Clan Battles!

About MWolverine

MWolverine first started reading the Clash Royale reRedditn April 2016, and it all snowballed from there. His first guide, How to Tell Your Opponent’s Deck From Their Opening Move(most recently voted Best Guide of 2016), received such a positive response from the community that he was hooked.

MWolverine then started the Sparky Strategy Series, the longest series of guides on any single card. From there, he came up with a unique method for analyzing decks, the Slot Method, and published multiple deck guides for Sparky, including Sparky Fire and Ice, Sparknado 1.0, and Sparknado 2.0. Most recently, MWolverine wrote two major guides, Mastering the Art of Deck Building: Tips and Tricks from TEN Top Tournament and Ladder Players, which was the 4th best Strategy post of all time on the CR Reddit and presented the Component Method, and How Champions Think: Strategies to Win in Clash Royale. His most recent guide covered Off Meta Decks.

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